

The achievements provide tokens (specific to the game in which they are unlocked) that can be used to purchase things like concept art, music, and fun unlockables like the Fusion Suit in Prime (sorry, no NES Metroid!). Naturally, Metroid Prime is not going to look quite as pristine nowadays as it did back in 2002 however, it still looks better than the vast majority of Wii titles.Īfter the first boss battle in Metroid Prime, players will quickly realize that achievements have been added to the first two games to match those found in Corruption. Visually, the titles included in Trilogy look slicker than the originals thanks to 16:9 widescreen support, a few replaced textures and models, and an improved HUD (particularly the scan visor). They can also swap the function of A and B, which by default perform the shoot and jump commands, respectively. Players can swap the function of the "+" and "-" buttons in order to access their beams and visors differently. The game only provides a few token control options. The Wii controls also make it quite challenging to play for long periods, due to the inevitable hand-cramping caused by holding the Wii Remote for an extended period of time. It wouldn't feel as awkward had Retro at least paused the action during the beam change, but as it stands it's a frustrating side effect of modifying the controls. This makes certain battles more difficult because you can't quickly switch beams. By default, players must hold the "+" Button in order to bring up the beam changer screen, which is similar to the visor changing screen accessed by the "-" button in Prime 3: Corruption. The new controls also make beam changing quite a bit tougher. Thankfully the targeting system ensures that this minor issue never holds you up. This makes it necessary to use the targeting on certain bosses, as well as on the turrets scattered throughout each world. The only interesting side effect of adding these schemes to the first two games is the fact that the hit boxes (areas that are susceptible to damage) on enemies are often extremely small.
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The Wii's motion controls allow for free aiming, giving the player a feeling of empowerment and providing a much smoother experience as you move through the world. Of course, the changes made to the control scheme, as well as the extras included on the disc, do modify the experience to a degree.
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Even though you'll be playing through three games that look and feel somewhat similar, the differences are striking, evidence of the quality of the series and this compilation disc as a package. Overall, the series is quite varied, with each game providing a unique experience while advancing the overarching storyline. Metroid Prime 3: Corruption is the fastest-paced entry in the Trilogy, giving players more linear progression with a far more reasonable difficulty curve than Echoes. However, the game still offers the tried and true Prime gameplay, and with enough patience, it becomes increasingly enjoyable as the game progresses. Metroid Prime 2: Echoes is easily the most challenging game in the series, since the exploration can become confusing and the difficulty overbearing. The difficulty is about right, the exploration is manageable, and the world Retro creates is beautiful and interesting. Metroid Prime offers the most even-handed experience. The first-person adventure gameplay is tight, and the experience is fulfilling little can be said about the these games that hasn't been said before. Players looking for the ultimate Metroid Prime experience needn't look further than Trilogy.ĭespite dating back as far as 2002, every game in this series stands the test of time. It exists exclusively to bring Wii controls to the first two titles in the series. Metroid Prime Trilogy, though not specified by name, is actually a part of the New Play Control! series.
